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XXChris123 Poker Theories !!!

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XXChris123 Poker Theories !!! - Tue Apr 05, 2011, 08:03 AM
(#1)
XXChris123's Avatar
Since: Jul 2010
Posts: 1,512
BronzeStar
There are 169 possible starting hands

13 Pairs

AA
KK
QQ
JJ
TT
99
88
77
66
55
44
33
22

13 Connectors

AK
KQ
QJ
JT
T9
98
87
76
65
54
43
32
2A

So 26 decent cards out of 169 possible hands

Then you have 1 gap to a straight which there are 11 such as

A Q
K J
Q T
J 9
T 8
9 7
8 6
7 5
6 4
5 3
4 2

26 and 11 = 37 hands out of 169
That leaves 132 hands

hmmmm

now if you separate the suited from non suited you get double the number

11suited + 11 non suited
13 suited + 13 non suited
13 pairs

22+26+13 = 61 hands
out of 169
61+61+ 47 = 169

or

61 playable and 108 non playable
with 22,100 possible flop combinations

and thats how you play poker hope that clarifies everything

Last edited by XXChris123; Tue Apr 05, 2011 at 08:24 AM..
 
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Tue Apr 05, 2011, 10:24 AM
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Freddy Dub1's Avatar
Since: Jul 2010
Posts: 157
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Im sorry Chris but i dont know what this clarifies ,how this is a therory and how this basic card info shows ppl how to play poker..........and if u are giving advice plz distinguish between pso and others bc there not the same.
 
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Tue Apr 05, 2011, 10:39 AM
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Mmmm Fish's Avatar
Since: Oct 2010
Posts: 705
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Quote:
Originally Posted by XXChris123 View Post
61 playable and 108 non playable
with 22,100 possible flop combinations

and thats how you play poker hope that clarifies everything
If you take the two cards you are looking at out of the equasion, there are only 19,600 possible flop combinations. That should make things even easier.
 
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Tue Apr 05, 2011, 11:49 AM
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Cairn Destop's Avatar
Since: Jun 2010
Posts: 1,477
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Group 1
AA, KK, QQ, JJ, AKs

Group 2
TT, AQs, AJs, KQs, AK

Group 3
99, JTs, QJs, KJs, ATs, AQ

Group 4
T9s, KQ, 88, QTs, 98s, J9s, AJ, KTs

Group 5
77, 87s, Q9s, T8s, KJ, QJ, JT, 76s, 97s, Axs, 65s

Group 6
66, AT, 55, 86s, KT, QT, 54s, K9s, J8s, 75s

Group 7
44, J9, 64s, T9, 53s, 33, 98, 43s, 22, Kxs, T7s, Q8s

Group 8
87, A9, Q9, 76, 42s, 32s, 96s, 85s, J8, J7s, 65, 54, 74s, K9, T8

You should be playing only

Group 1 hands from early position
Groups 1 & 2 hands from middle position
Groups 1-4 hands from late position

(found on the internet when I googled "poker hand groupings")


Like anything else, such guides are not absolute. If one followed this advice, anything in groups five through eight would be automatic folds. However, Chris points out there are playable hands in the other groups. He also points out there are hands in those groups that might be considered poor hands, such as ace-ten suited (group four).

Poker has a lot of variables that go into hand values. One might consider folding pocket threes unless they are the blind. But that is not a firm rule. If you have a bigger stack, one that allows you the luxury of expanding your hands, you might limp in with such a hand just to see the flop. It could also be a strong hand depending on the number of players at a table. Pocket threes, even as the big blind, are weak on a table with six to nine active people. Have that same hand on a table where six players are sitting out and you have a more playable option.
 
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Tue Apr 05, 2011, 03:17 PM
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roomik17's Avatar
Since: Aug 2010
Posts: 4,556
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Quote:
Originally Posted by Mmmm Fish View Post
If you take the two cards you are looking at out of the equasion, there are only 19,600 possible flop combinations. That should make things even easier.
I lmfao
 
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Tue Apr 05, 2011, 03:22 PM
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TheLangolier's Avatar
Since: Jun 2010
Posts: 13,501
(Head Trainer)
Quote:
Originally Posted by XXChris123 View Post
and thats how you play poker hope that clarifies everything
ROFL nice level.
 
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Tue Apr 05, 2011, 03:39 PM
(#7)
roomik17's Avatar
Since: Aug 2010
Posts: 4,556
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Quote:
Originally Posted by TheLangolier View Post
ROFL nice level.
me thinks the op's cookies got dirtied
 
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Tue Apr 05, 2011, 04:25 PM
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XXChris123's Avatar
Since: Jul 2010
Posts: 1,512
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Freddy it is difficult for me at this time to separate cash tables , mtt's , and s+g's and the
PSO Each one is different and each one should be played differently. To be truthful some times I wonder if they should. Inside mentally I am still fighting over that and I must stress I am no expert.

The PSO is unique due to being punished with negative points.
For that reason if you are shooting for $1500 you run the time every hand , enter tournament late.
Play super super tight. Thats PSO basics , that and pick extremely strong starting hands combined with position.

No other game needs to be played like the PSO
However bubbles in all all s+g's and mtt's can borrow lessons from PSO such as running the clock.

Say 2 more players and you go from bubble to bubble.
1st bubble $100 second bubble $200
you have KK or AA some one shoves all in before you
since only 2 players or even say 5 players till next bubble which is $100 to $200
you have 10 seconds and then a 90 second clock
run every second until you see that bubble has been reached or until you are forced to shove call .

Downside of running the clock every hand pso style
say player who got KK 2 players from bubble of $200
say he ran clock every hand and was dealt only 100 hands '
if he did not run clock every hand he would be dealt 120 hands
and see 4 more sets of blinds
by running clock every hand he was never dealt hand #120 which was KK
however by running clock every hand he passed the $200 bubble doing nothing
and was now fighting not blind out for bubble of $300

point is you can approach pso from running clock or never running clock each has merit


running clock PSO
say 1st 10 minutes of pso
1st 10 minutes running clock = 1 person per 5 seconds busting out
so each time you run clock for say 10 seconds you might see 5 or 6 guys bust out first minute of PSO
in first hour of pso people rapidly bust out
so by running 10 seconds of time each hand you actually wind up getting an extra 200 to 400 out by not doing anything
down side is you never see good hands as often












.

Last edited by XXChris123; Tue Apr 05, 2011 at 04:31 PM..
 

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