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WPO-PATHETIC ABUSE OF TIME

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WPO-PATHETIC ABUSE OF TIME - Thu Nov 14, 2002, 12:54 AM
(#1)
Deleted user
As I sit here at the 18 person level, a player at my table with a short stack has hit time 40 or so times and counting. WTF, Mark and Tina. Maybe we should all hit time every tournament when we get short so we never bust. Get rid of the time button, or at least limit the use.

Balboabob
2s&3s4high

Utter @ssholes. As well as FSUpoker cheering them on from the rail.

Said go ahead and report us. Even though they ultimately finished 16 & 17th, they should be barred from future play.


Oh and FSUpoker is "gunning" for me. 8O LOL. Maybe I should avoid rd 2.
 
Old
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Thu Nov 14, 2002, 01:29 AM
(#2)
Deleted user
I personally think that the WPO is not only a waste of time but it certainly is an insult to any poker intelligence one might have.

Joybell
 
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Thu Nov 14, 2002, 01:48 AM
(#3)
Deleted user

Deleted
 
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Thu Nov 14, 2002, 04:29 AM
(#4)
Deleted user
Watch out for FSUpoker!!!!

He knows the order of the hands and everything
 
Old
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Thu Nov 14, 2002, 07:59 AM
(#5)
Deleted user
Apryll,

I agree the "Time Button" can be a nuisance at times. However, having the button has its advantages and, I think, is necessary. Just because it gets abused by two assholes doesnt mean we should impose restrictions, penalties or thoughts of extinction.

As you well know, and I am sure, many, many others here know as well, to avoid the "slow playing" tactic in the WSOP at the final two tables (actually, it could be more), each table waits until all remaining tables complete the present hand before dealing again.

This is nerve wracking and quite an arduous (sp?) chore BUT, entirely necessary. Everyone hates to wait for the next hand to be dealt. However, they hate the idea of others slow playing even more.

I propose that we include this same measure into the PSO structure. This would allow a fair playing field and remove the need to slow play.

The purina dog chow has been poured.....

Bob
 
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Thu Nov 14, 2002, 08:30 AM
(#6)
Deleted user
Simply limit the amount of "time" one can use during his/her playing session. It is done at numerous other sites, and should be easy enough to implement here. Once you have used your 60/120/180 seconds of "time out",,,you have none left! Use it wisely, or lose it!
With connection problems, one might lose his/her time every so often, without using it, but I believe the pros outweigh the cons on this issue. If you don't think so, watch the last few tables of the WPO Warmup sometime! Apryllshowers definately makes a strong point, although one doesn't have to wait until the end of the WPO to realize that, with the exception of a limited few, it is full of nothing but hacks, wannabes, and talking rectums!
 
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Thu Nov 14, 2002, 03:38 PM
(#7)
Deleted user
I think the time button should be left alone, abuse by just several in all the hundreds of games that are played! is not enough to change (in my opionion)one of the best tools added by Mark on this site(school and free side)>Remember this is a site for learning and a moment to think about your A8 with KQ8 flop against a 3K bet!Is the best way of putting that learning process into effect ! Apryllshowers I know that was a pityfull use of time button but i believe the lose of it would be even worse! But i will say this in large multi tournies where the place of your finish decides if advancing or not i could see a time limit of 2 min. or 6 time outs being enough for any player(if someone is disconected take turns on holding). JON>(((ENOCHO)))<ENOCHS 8) JUST HAVE FUN!!
 
Old
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Thu Nov 14, 2002, 05:41 PM
(#8)
Deleted user
who stole the jar of jam???? :evil: :evil: :evil:
 
Old
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Thu Nov 14, 2002, 05:48 PM
(#9)
Deleted user
I finished 16th on Monday afternoon. You mean that's all I had to do was to hit time--over and over and over............again.

LOL.


Randy
 
Old
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Thu Nov 14, 2002, 08:54 PM
(#10)
Deleted user
Hand for Hand at the final 2 tables or make the time longer and only allow aplayer to hit it once per hand. The ability to keep hitting time and hold the game up for 20 minutes is unconscionable. And yes, the 2 aholes should be banned, but of course that will not happen.
 
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Thu Nov 14, 2002, 09:17 PM
(#11)
Deleted user

Deleted
 
Old
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Thu Nov 14, 2002, 10:41 PM
(#12)
Deleted user
Quote:
Originally Posted by apryllshowers
Hand for Hand at the final 2 tables or make the time longer and only allow aplayer to hit it once per hand.
Hand for Hand would be my vote.

Dan, I have no more Jam but how 'bout some pistachio nuts?

Bob
 
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Fri Nov 15, 2002, 12:10 AM
(#13)
Deleted user
mmm...tasty! they should go well with a nice glass of chilled guava nectar....the jam WILL be found
 
Old
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abuse of 'time' feature - Fri Nov 15, 2002, 12:28 AM
(#14)
Deleted user
It's most unfortunate, but there will always be those who angle-shoot and otherwise abuse a good thing; it's human nature.

IMO, the suggestion of a cap on the number of timeouts per event
should be implemented. In particular, I believe the PSO events need to be dealt hand-for-hand, as I've seen much abuse in these events.


If I'd used the time feature, maybe, like Randy, I'd have avoided finishing 16th this morning!! :lol: The cheaters are the real losers here, tho they may not realise it.

Alan
 
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My 2 cents - Fri Nov 15, 2002, 09:06 AM
(#15)
Deleted user
I've seen this time abuse nonsense at the WPO qualifiers too. Had some real @ssholes about it too. :roll:

From playing at numerous sites on the net, I like the following amalgam:

1. You get 20 seconds to act, each time you have to act.
2. You get an additional time bank of 60 seconds you can opt to use, or you hand is checked/folded.
3. 'Hand-for-hand' play is implemented one table before the cut-off point (where the money begins/places for advancement/etc.). I.E: if 15 people advance, 'hand-for-hand' begins at 20. If 20 people advance, 'hand-for-hand' begins at 30.
 
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Fri Nov 15, 2002, 09:25 AM
(#16)
Deleted user
I agree with Bruno. I too have seen the time option abused and it makes me mad!! But, what really steams me is that half the people playing in the Warm-up have no intention of going or even have a clue of where Tunica is. They are just taking up space that serious players might have a chance at winning with through good, solid playing.
I'll step off my soap box now and be quiet.

Remember, "Bad players win because they get lucky, good players lose because of bad decisions and timing."
 
Old
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Fri Nov 15, 2002, 01:01 PM
(#17)
Deleted user
Quote:
Hand for Hand at the final 2 tables
Agree completely. Round about the bubble in any tournament.
 
Old
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Fri Nov 15, 2002, 01:04 PM
(#18)
Deleted user
Quote:
Originally Posted by Penguin8
But, what really steams me is that half the people playing in the Warm-up have no intention of going or even have a clue of where Tunica is.
Hey, I resemble that remark 8O

Quote:
Remember, "Bad players win because they get lucky, good players lose because of bad decisions and timing."
You really think that?
 
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Fri Nov 15, 2002, 01:10 PM
(#19)
Deleted user
everytime there is an important post, as this one is. we never seem to get an answer from the powers that be. its time to get off the fence Mark! do something!!!!!!!!!!

Shadrak
 
Old
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Fri Nov 15, 2002, 02:47 PM
(#20)
Deleted user
well, at least the WPO Warm-ups are held exclusively within the school since paying school memeber would never do such a thing. oh wait! it's not exclusive!

when it comes to being 'in the money' or qualifying for round 2 in this instance, PSO needs to have hand-for-hand capabilities when it pays or qualifies at least 10 people. so, for the WPO warm-up round 1 events, the final two tables should play hand-for-hand when 16 players remain. for the WPO warm-up round 2 events, the final three tables should play hand-for-hand when 21 players are left.

also, there should be some sort of limit when it comes to using the 'time' button. like a total of a minute or two throughout a match or a maximum of two or three clicks of the time button per hand.

JCastle
 

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